Everything below is live — tap the phone the way you would tap a real one. Two plants are already growing so you can start anywhere.
Also worth a look: the Shop, Seed Bank, Progress and Settings tabs along the bottom of the phone are all live, and the locked garden slots open with a simulated rewarded video. The panel to the right updates as you move, naming each screen and the balance figures behind it.
About this build. This is a concept prototype of the Phase 1 core loop, built to make the proposal tangible — screen architecture, plant personalities, care timing, mood response, harvest resolution, and the economy all behave as described in the document. Growth runs on the accelerated test configuration referenced in the proposal so a full seed-to-harvest cycle completes in seconds rather than days. Characters here are placeholder vector stand-ins for the production art; every timing, price, and reward is the configurable balance target named in the Master Blueprint v1.0, and each is locked with the Project Owner during pre-production. Plant dialogue uses the sample lines from Blueprint Section 3 wherever they exist. Where a mockup and the written Blueprint disagree, the Blueprint controls.