A+
A Plus Games Studio LLC

Plant Boss MVP design reference

Prepared forAlana Jones-Bigham
Scope12 screens / 5 plants
BuildConcept prototype

How to try it

Everything below is live — tap the phone the way you would tap a real one. Two plants are already growing so you can start anywhere.

1 Open a plantTap Rhonda, who is thriving, or Kevin, who has been neglected. Each one has its own voice, mood and care timers.
2 Give it careWater, Sunlight and Inspect light up when they fall due. Attention only unlocks once the other three are current.
3 Speed up timeUse the controls under the phone. A garden day passes in seconds, and Ripen selected takes the open plant straight to harvest.
4 Harvest and chooseReseed, Bank the seeds, or Sell them. Watch the coins, Seed Bank and Boss rank all respond.

Also worth a look: the Shop, Seed Bank, Progress and Settings tabs along the bottom of the phone are all live, and the locked garden slots open with a simulated rewarded video. The panel to the right updates as you move, naming each screen and the balance figures behind it.

Demo · paused
9:41

Progress stays on this device.

Test configuration — accelerated lifecycle
Garden day 1 0 plants growing

About this build. An interactive design reference informed by the revised MVP proposal v2.0. The production deliverable is a Unity iPhone game. Existing character stand-ins and the six color/decal presets are review samples, not approved final art. Ads are simulated; audio, device notifications, analytics, final assets, and App Store delivery are still production work. Balancing decisions below are provisional and are not represented as client approval.